In the most egregious high risk software cases, there are reports that some entities are building (or have built) a system that allows a select few individuals to procure human data subjects based on highly subjective search criteria defined exclusively by the procurer. In the business context, procurement of this nature is usually referred to using general and generic labels like "research."
Using technology that is not available to the masses, a participant in this type of "research" can procure human data subjects matching a certain profile through the use of an elaborate scoring and rating system, which is generated through the use of an intelligence processing software called an algorithm.
In some instances, the human data procurers are referred to as "gamers" based on advertising (and similar material) that is designed to make the procurers feel as if they are merely participating in a game, an apparent attempt to lessen any guilt or other feelings associated with their involvement in "research" that results in the procurement of human data subjects.
For a peculiar historical visual reference for this type of "procurement," and to understand "procurement mentality," just think "oceans and ships" with the additional insight that, from a programming perspective, ships and algorithms are the same: they both represent the manifestation of an idea that allows some people to feel entitled to assert dominion and control, and even ownership over other people.
In case there is any confusion about what they are really up to, just check out the videos below.
History has taught them that they can't assert ownership of your physical body (remember, they already tried that). Yet, they very much believe that they own all data pertaining to you. As technology progresses, they will use that data to create your "digital twin."
Now, take a wild guess as to who -- from their perspective --is the owner of your digital twin?
The concepts discussed in this video give a glimpse into how gaming technology can be used to blur the distinction between real and unreal.
As AI-enabled technology is commercialized and rolled-out on a broader scale, "weird" occurrences like Doppelgangers and so-called Mandela effects are expected to increase.
These remarkable occurrences reveal truths about the capabilities of certain advanced technologies.
These experiences are routinely dismissed as "coincidence" and treated as entertainment, thereby allowing the line to become ever blurier as such messages are forced to compete for space with all other entertainment, news, and other distractions.
Watch this video and just think about the odds that these occurrences are purely coincidental. In these cases, isn't it more reasonable to conclude that these experiences are not random but instead are occurring as a result of "intelligent design"?
Wonder how parallel worlds are created? Here is a quote from this video:
"You would be surprised what can be done today with big data and artificial intelligence. For example, it is possible to build a digital twin of planet Earth, of climate, the environment, and what is going on on the Earth."
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