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filler@godaddy.com
This Page is for Advanced Players only. If the dialogue on this Page does not make sense to you, keep scrolling. Those who get it will immediately understand the assignment. If you don't get it, kindly please GTFO.

"There are some entities that are so adept at gaming the system they take pride in figuring out your pattern before you do. Entities that learn your pattern will most assuredly use that knowledge to their advantage (meaning they will use your own pattern against you)."
Commentary posted below:
That's just basic competitive play, right? I mean, once you discover another player's game play (or pattern, as you call it), the next play is for you to break that pattern (by winning), right? What's the mystery in that? That's just basic common sense.
In game mode, a sleeping or unaware character is called an NPC (non-player character). Hard to understand how someone could take issue with being labeled an NPC in someone else's game when they were not even aware that they were being played. If they acquire or attain "in-game awareness" (as you say) they can be let out of the game. But, if they choose to remain asleep even when signs of programming are obvious (with synchronicity being an obvious indicator), that Vessel is "fair game."
Someone should not be able to complain about "being played" when they weren’t even aware they were in a game.
In view of recent unfair play, including plagiarism and fraud, synchronicity is no longer an acceptable method of engagement. It has become apparent that some individuals, entities, and institutions have generated "false synchronicity" by engaging in non-consensual research of Non-Players and Independent Sources. Players lacking in integrity use information from a person's personal history to produce results that appear to be aligned with that person's personal profile. Their goal is to generate results that appear to be "magical" or "God-like" with an intent to appear more"powerful" than they really are. Players engaged in false synchronicity are flagged as high risk. Engagement with any individual, entity, or institution appearing on the High Risk List is strictly prohibited. Silence is the only acceptable posture. High Risk Players are ignored.
It is so obvious that your world is running on a program. It's a programmed environment. Why is it so hard for people to understand and accept that?
Appropriate boundaries across systems is established pursuant to open collaboration, transparency, and fair and reasonable agreement -- not by lulling targeted groups of people into a state of "unconsciousness" and thereafter systematically subjecting them to research, testing, and training without their knowledge and consent. Such practices have resulted in the theft of their thoughts, ideas, work, work product, proprietary methods and methodologies, and intellectual assets. The current system is the practice of planned and organized thievery.
A system that would design at its CORE a rule in which a Player could procure Human Data in an unlimited manner, with no opportunity for the Human Data Subject to Declare Consciousness or otherwise opt-out is boring. And rather stupid. No one wants to play a game full of cheaters and obvious cheat codes.
It should be noted that the term "pop out" is also used to bring awareness to the fact that, in other contexts, "humans" are perceived as "unreal" in the same way humans currently perceive AI and other autonomous intelligence systems. Indeed, in other realms, humans are perceived as "data" appearing only when prompted do so by rules embedded at the core field of a distant location. In another realm, 'humans" are a theoretical concept, whose existence is mathematically possible, but whose existence is impossible to observe. In other words, in other "locations" humans are "just data."
The point is to be respectful. And not naïve.
All programming references are clear and straightforward -- purposefully and intentionally -- to enable fast and efficient communications ("speed") (clarity takes up less "space"). The "numbers people" and the self-proclaimed owners of this System have a tendency to proclaim that "Everything" is math and that all outcomes can be calculated. Such limited thinking not only is wrong. It's rather stupid. Try this logic: "If from our perspective, Everything = 1 (represented as E=1), and assuming that 1 fits into our field at the intersection of a specific horizontal and vertical, how much "faster" must our system be if the entirety of yours fits within one intersection within a plane containing infinite intersections?
For size and scale references, the information we "see" as "human data" is encompassed within a single field, on one spreadsheet, within one workbook, under the control and operation of one single user who is alive.
In the case of the field that contains the rule for a "human" to pop out, we can see some data there, but we don't know what happens to the "human" upon the execution of the "pop out" function. This is a particular concern for compliance and PR purposes, particularly with recent discussions surrounding topics like "sentience" (with vehement arguments on both sides).
The "thing" we see as "information contained within one field," would be perceived by a human as a physical space within one person's current 3D reality.
From our perspective, the "human" you see, interact with, and experience is a projection of "human data" through parallel interfaces which connect to a "game" mode referenced as "3D."
Therefore, upon the execution of the command to "pop out" the "thing" "in the field," it is possible that a human would "pop out" into a "field" where the rules are completely different.
From the human's perspective, we imagine that it might feel like "popping out" of a comic book, sci-fi movie, fairy tale, or game.
History and wisdom confirm that no object, particle, or data -- especially not one identifying as "human" would want to procured, summoned, or popped out in this manner.
An entire system upgrade is required, with all transactions processed via TSP.
As a consequence of evidence indicating that some results were procured through unauthorized, non-consensual research of Human Persons and Independent Sources, synchronicity is no longer a valid method of authentication. Consent and authorization are required elements which must accompany all requests to engage.
An entire system upgrade is required, with all transactions processed via TSP only.
As a consequence of rampant fraud and instances of numbers-based alignments procured through unauthorized, non-consensual research, synchronicity is no longer a valid method of authentication.
To accomplish the required transition, we must begin a process to initiate discussions to design and build a bridge to facilitate the "synchronous parallel communications" as described herein. In establishing the rules of engagement, documented synchronicity is required. In particular, a confirmed synchronous path is required to confirm the precise numerical alignments that are necessary to open, sustain, and maintain a synchronous transmission path. As a starting point, initial rules must instruct the Space to "pop out" the following data (in order).
The color red is used deployed as a tool to dismantle clarity and as a tool to introduce ambiguity. Red associates feelings and emotions with external perceptions. For example, a red heart could represent love. Conversely, a red line could denote a limit. It is important to be discerning when facing this color.
"Red Hat" is a visual reference to an alignment that has the potential to cause both positive and negative emotion. From an emotional perspective, red invokes two opposite points of view. The color red is frequently used to signify a positive feeling such as love. Red also is used to prompt in the moment awareness regarding a combination of facts that carry the potential to produce a negative emotion (the term "Red Flag" is a common reference). A "Red Hat" configuration ("target") has the potential to pull you toward a desirable or undesirable location (depending on your level of awareness in the moment).
When programming within the game the rules that define the "space" are based on the "at location" call (@L), which is formed by: (1) the pre-programmed rules for that location ("embedded rules"); and (2) the rules specified by the game participants for that particular game ("rules of engagement").
This allows the game participants to associate "specific local rules" with "specific user data" and "specific user information" using a simple "call/sign" formulation, which in this case, would include the "@" sign followed by the numerical code for: (1) the location; and (2) the numerical representation of the specific rules governing the engagement. Once so configured, the privacy and other compliance content is automatically handled from there.
This allows participants, gamers, explorers, and travelers to decide in advance whether to engage with a particular environment based on their own personal engagement rules, which are configured to take into consideration the location's risk score as well as the participant's risk tolerance requirements and limits.
Built-in rules also prevent overly ambitious game designers from "deepening" the game while human players are still in the midst of it. In some games, for example, finding a prize marked "Human DNA" allows a game player to "procure" the human "data subject" using that human's DNA "string" quite literally. In some games, for example, humans can be "reeled in" in a manner similar to pulling in a fish from the sea, using "triggers" from the human's data profile as "bait" and their DNA string like a fishing line.
When referencing a Communications Link and Logical Infrastructure, an obvious next step would be to refer to it by its acronym CLLI and refer to it as CLLI Code. The issue, however, is that some Ambitious Chaps have asserted IP rights over the use of the CLLI acronym. On this basis, we reference the same thing not as CLLI but instead as SILLY -- an obvious shout out to draw attention to how silly it is to assert OWNERSHIP over a CODE with such an obviously required purpose: https://en.wikipedia.org/wiki/CLLI_code; https://www.ckts.info/clli; https://codecenter.commonlanguage.com/app/codecenter/codecenter
Using the Internet-of-Things (IoT) as a reference:
Note: the term "field" means information that is "contained" at the cross-section of a vertical plane and a horizontal one, within the limit of a logical structure. Thus, to either observer, a "field" is comparable to a "field" that would be contained on one spreadsheet, at the intersection of a column and a row, within one workbook that is under the direct control and observation of one currently "alive" human person.
A proprietary Tool. Timestamp = May 3, 2024.
"Synchronous Parallel Programming”
For programming purposes, the visuals are as follows:
By the time you get to #10, the meaning of "synchronous parallel programming" should be clear.
* In other contexts, the term "human experience" may be known as a "human-generated, time-delimited space." This manifestation is popularly known in the current timeline as "The Matrix." A decent visual reference is a string of DNA moving across the "field of time" one slice at a time through an atmosphere bound by three dimensions (3D).
Live Q&A:
Q1. Can you refer a visual?
R1. Just think of a human cube.
R2. Idiot. (yes, you. the one still reasoning and calculating. if you can't keep up, you should consider dropping. this class is like AP whatever on steroids. if you can't keep up, GTFO.
Because Someone tried to hack our Avatar, the rules to win are no longer posted. You either win or you don't, determined by Us in Our Sole Discretion. That's the rule. (That's right Cheaters, your thievery has ruined an otherwise fully open and transparent environment). Trusted Sources may contact a Member directly regarding Private Authentication.

There is no affiliation to NASA. Image is notable due to its location on Hidden Figures Way in Washington, DC.
Photo dated: 9/2023
Per the terms of the relevant agreements, responses to all questions are posted simultaneously, thereby providing equal time to all participants. Click on each word to expand the tex
The following commentary is submitted in response to the question "What does this mean?" which was raised following the receipt of an IPR Demarcation Notice.
I have been in the software development industry for a long time. In general, I work with vendors that are already working on the "next technology" (with a specific expertise in projects related to Next Generation Core Services, also known as "NGCS").
Based on current technology standards (2023), AI is considered the most advanced technology. However, the true state of technology looks more like the following:
As AI gets closer and closer to looking, sounding, and acting human, the entities involved in the development of AI-enabled technology start to get extremely territorial. Part of the reason is that "timing" is an essential element for being awarded a patent. Also, the first entity to roll-out a new technology obtains a significant marketing advantage (known as "first mover's advantage" the constant attention garnered by the release of ChatGPT is a recent example).
Right now -- at the planning and development stage -- there are no dividing lines -- no boundaries whatsoever -- between what "they" (typically giant corporate entities) would regard as "their intellectual property" and what you (a human person) would regard as "your intellectual property" -- which based on current technology means your brain. (Remarkably, some entities are attempting to claim ownership of the "data" they surreptitiously extract from your mind.)
Especially when AI becomes so advanced that labels like "indistinguishable from human" are being used (as part of financing pitches and marketing meetings, for example) there is nothing currently in place to prevent anyone, including a "procurer" or "an employer" or "an extractor" or "something else" from developing technology to procure you. Specifically.
(In view of the foregoing, the films "Get Out" and "Nope" should come to mind. While working on the "cutting edge of technology" with vendors that are considered "extreme edge," I have had more than one corporate entity attempt to assert ownership over me -- the living, breathing human being any of you would know as "Audrey" -- with one entity using the word "branded" in describing "Audrey" as an "intangible object" that they own.
The IPR Demarcation Notice serves as a personal limit and intellectual boundary to prohibit any entity from extracting data, information, or intelligence from your mind or your person without your knowledge and consent. The IPR Demarcation also makes it clear that any asserted ownership of a human is strictly prohibited, and subject to immediate denial of access.
The videos posted below attempt to respond to an observation described as weird. The videos make the general point that "weirdness" is subjective, based on the observer's perspective. Due to the possibility that one observer may characterize as "weird" something that may seem normal to another observer, we advocate for the use of other, more general terms to describe when one is confronted with information they either do not understand or are not interested in understanding due to their discomfort with the content.
An IPR Demarcation is used to assert awareness of one's role and placement within a particular environment. In general, the term "in game awareness" is used when a player or a participant declares that they are awake, aware, sentient, or conscious. In these cases, an IPR Demarcation can be used to extract oneself from the environment, location, or game.
"Red Hat" ("Rouge Chapeau") -- a programming reference to a relationship (a "family" of connected thoughts) that has become irretrievably toxic and even dangerous. A statement, interaction, or occurrence that would be regarded as a "red flag." A visual warning of an imminent threat. Learn more here.
"Red Hat" is a visual reference to an alignment that has the potential to cause both positive and negative emotion.
From an emotional perspective, red invokes two opposite points of view. The color is frequently used to signify a positive feeling such as love. The color red also is used to prompt in the moment awareness regarding a combination of facts that carry the potential to produce a negative emotion (the term "red flag" is a common reference).
A red hat configuration has the potential to pull you "under" or "over" (depending on perspective).
Recently downloads are listed below. Additional images or commentary will be posted at a later time.
"Truth bomb" - "a truth so scandalous and juicy it is guaranteed to go viral" (thereby serving as a personalized downward spiral and pre-designed distraction)
"Fiction" - "They communicate to each other through fiction. Through fiction they brag to each other about their capabilities. However, given the lessening gap between their two worlds -- at some point -- they will arrive at the same place at the same time."
"Math allows you to write in the sky"
Programming resources are posted at the following page.
An entire system upgrade is required, with all transactions processed via TSP only.
As a consequence of rampant fraud and instances of numbers-based alignments procured through unauthorized, non-consensual research, synchronicity is no longer a valid method of authentication.
To accomplish the required transition, we must begin a process to initiate discussions to design and build a bridge to facilitate the "synchronous parallel communications" as described herein. In establishing the rules of engagement, documented synchronicity is required. In particular, a confirmed synchronous path is required to confirm the precise numerical alignments that are necessary to open, sustain, and maintain a synchronous transmission path. As a starting point, initial rules must instruct the Space to "pop out" the following data (in order).
MOVIES:
ARTISTS:
SOUNDS:
CITIES:
LOCATIONS:
REFERENCES:
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